In 2009, I dreamed, set off a nuclear bomb, procrastinated, and kicked off the most epic race in history.
I've wanted to be a game designer since I was five years old, and now I am. It feels good going into 2010 with that in mind. This time last year I was trudging through RunMan and gearing up to learn Flash, struggling to make some kind of impact beyond the few people who remembered my old games. I feel I accomplished most of what I set out to do.
So at the dawn of a new decade, I'm feeling ambitious. I've got stuff to say, I've got stuff to play. Soon I'll drop knowledge in the form of
Brutus + Miranda, or Miranda & Brutus, a three game Flash series that I am finding increasingly difficult to describe. One of the three games is
Orange Anger, or Bacon Lust - you may have thought I abandoned this game, but Tom Sennett abandons no games! (Maybe this year could even see the completion of
Hamurai Snackdown or
Macrowreckonomic Funkquilibrium. No promises though.)
I intend to tackle new challenges going forward, including but not limited to: physics-based gameplay, procedural generation, the third dimension, multiplayer, and console gaming. One concrete thing I can tell you I'm working on is a new RunMan game. These might all sound a bit typical, cash-in, or trendy, but that's why I'm excited to approach them with my own special touch.
I apologize for lying dormant for most of this decade, as the games industry and the world at large grew into an opulent trainwreck. I suppose there wasn't much I could do back in 2000, having just graduated from elementary school.
But I'm 21 years old now and the world is my oyster. Look out, bitches - the next ten years belong to Tom Sennett.
Labels: Bold Declarations, Brutus + Miranda, RunMan
posted by Tom Sennett at about 11:25 AM
3 Comments
Brutus + Miranda, or
Miranda & Brutus is going to be sweet, and I have some screens to prove it:
POW!BAM!WHATTTTTNow you may say to yourself, "But Tom, I can barely comprehend what's happening in those screens!"
And I'd say to you, "You must be stupid if you can't comprehend these screens, and you must be crazy because only crazy people talk to themselves"
Labels: Brutus + Miranda
posted by Tom Sennett at about 12:19 AM
6 Comments
(Click for full size)
You didn't think I was just going to coast off RunMan forever, did you? I'm currently working on a three-part series of Flash games about love and sheep. These three games have a long history behind them. I recently decided to collaborate with someone to get 'em done. "WITH WHOM?" you may exclaim to yourself. No need to worry about that yet.
I've also begun another nifty collaboration which you won't hear about for a while. Forget I even brought it up!
Man, I need to get back to studying. This is what happens when you slack off in your classes all semester and make games instead.
Labels: Brutus + Miranda
posted by Tom Sennett at about 11:09 PM
1 Comments