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Thursday, December 31, 2009
The Future's So Bright, I Gotta Wear Shades

In 2009, I dreamed, set off a nuclear bomb, procrastinated, and kicked off the most epic race in history.

I've wanted to be a game designer since I was five years old, and now I am. It feels good going into 2010 with that in mind. This time last year I was trudging through RunMan and gearing up to learn Flash, struggling to make some kind of impact beyond the few people who remembered my old games. I feel I accomplished most of what I set out to do.

So at the dawn of a new decade, I'm feeling ambitious. I've got stuff to say, I've got stuff to play. Soon I'll drop knowledge in the form of Brutus + Miranda, or Miranda & Brutus, a three game Flash series that I am finding increasingly difficult to describe. One of the three games is Orange Anger, or Bacon Lust - you may have thought I abandoned this game, but Tom Sennett abandons no games! (Maybe this year could even see the completion of Hamurai Snackdown or Macrowreckonomic Funkquilibrium. No promises though.)

I intend to tackle new challenges going forward, including but not limited to: physics-based gameplay, procedural generation, the third dimension, multiplayer, and console gaming. One concrete thing I can tell you I'm working on is a new RunMan game. These might all sound a bit typical, cash-in, or trendy, but that's why I'm excited to approach them with my own special touch.

I apologize for lying dormant for most of this decade, as the games industry and the world at large grew into an opulent trainwreck. I suppose there wasn't much I could do back in 2000, having just graduated from elementary school.

But I'm 21 years old now and the world is my oyster. Look out, bitches - the next ten years belong to Tom Sennett.

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posted by Tom Sennett at about 11:25 AM 3 Comments



Friday, December 11, 2009
RunMan 1.2
So I goofed on the last RunMan update and totally broke the game's ability to write ghost files correctly. Big ups to Raocow for bringing this issue to my attention through his Let's Play. I've fixed it now. Save files are still compatible, and ghost files created with version 1.0 should work. However, ghost files created with version 1.1 are, at this point, useless.

My bad to anybody who might have lost an awesome run. Here's the complete list of changes for 1.2:


As always, download is available here.

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posted by Tom Sennett at about 1:19 AM 1 Comments



Thursday, October 1, 2009
A Man!


Presenting a future classic. A triumph of creative invention. An intellectual and emotional masterwork.

Presenting a game about running really fast to the right, and friendship.

Presenting, on my 21st birthday and after too many years of development, the extremely colorful fruits of my work with the highly talented and supercool Matt Thorson.

Presenting RunMan: Race Around the World, for the low, low price of $whatever!


Well... what are you waiting for?

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posted by Tom Sennett at about 5:10 PM 15 Comments



Monday, September 21, 2009
RunMan: October 1


October 1 happens to be my 21st birthday. Let's have a party!

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posted by Tom Sennett at about 3:09 PM 20 Comments



Sunday, June 7, 2009
Just to clear some things up

Things you will not find in the new RunMan:
Things you will find in the new RunMan:
Get pumped. Oh, and if you want to help speed up the development process, spam Matt's blog and tell him to make some levels.

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posted by Tom Sennett at about 3:29 AM 19 Comments



Thursday, June 4, 2009
Adorable
I've been meaning to post this for a while. My cousin and aunt made this for me as a Christmas gift, and it's pretty awesome.



I like to call it the prototype.



(The game is coming along nicely, by the way.)

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posted by Tom Sennett at about 3:34 AM 6 Comments



Friday, May 8, 2009
SUMMERIN'

(Click to hear "The New Call of the Freaks" by Luis Russell & His Orchestra)

Howdy everybody! I just got done with my last exam. I'm done for the semester! Time to crack a beer and not work on RunMan. But here's some music anyway!

Summer should be a productive time. I'm hanging out in State College (where Penn State is located) doing research and enjoying lots of free time. Expect more info about the dancing game that desperately needs a name - I haven't worked on it in a couple weeks, but it shouldn't take too long to wrap up. Following that I'll be looking for a sponsor, though. Who knows how long that could take!?

I also plan to seriously work on RunMan because I'm tired of it hanging over my head. I mean, it's a pretty great game. I would really prefer to, you know, have people play it. Matt's on board to work too, last time I checked. (I sure hope so.) This is the first thing I want to work on when I get back in town next week.

I also have some other random stuff in the works. I did a group project for a class this semester where we built a game in Java. It's kind of like Space Invaders. I'll get around to posting it soon, since it's pretty hilarious, but now I've got the itch to do a proper shoot-em-up in Flash. So you'll probably hear about that. I'm also dabbling in making some music. No idea what I'd like to do with that, though.

Anyway, as I've said, certain things call my name. Checking out until Monday!

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posted by Tom Sennett at about 4:12 PM 11 Comments



Monday, March 16, 2009
Does this satisfy you, you bums?

(Click for full size)

When The Bomb Goes Off is done and I'm currently looking for a sponsor for it.

So now I feel refreshed and ready to finish this.

That's right. Finish.

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posted by Tom Sennett at about 10:27 PM 8 Comments



Monday, January 12, 2009
New RunMan Site and Other Goodies

Hey dudes. I have implemented a new hype-up site for RunMan: Race Around the World. On it you can find some screenshots and a high-quality version of the trailer, as well as a new song! Check it out, dawg

The game is still not complete, but it's cool guys. It's taking longer because we decided to make it better than originally planned. That's good news, right?

There's also this drawing I made for my desktop wallpaper, which you can look at and maybe use if you're into that kind of thing.

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posted by Tom Sennett at about 10:27 PM 3 Comments


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