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In 2009, I dreamed, set off a nuclear bomb, procrastinated, and kicked off the most epic race in history.
I've wanted to be a game designer since I was five years old, and now I am. It feels good going into 2010 with that in mind. This time last year I was trudging through RunMan and gearing up to learn Flash, struggling to make some kind of impact beyond the few people who remembered my old games. I feel I accomplished most of what I set out to do.
So at the dawn of a new decade, I'm feeling ambitious. I've got stuff to say, I've got stuff to play. Soon I'll drop knowledge in the form of Brutus + Miranda, or Miranda & Brutus, a three game Flash series that I am finding increasingly difficult to describe. One of the three games is Orange Anger, or Bacon Lust - you may have thought I abandoned this game, but Tom Sennett abandons no games! (Maybe this year could even see the completion of Hamurai Snackdown or Macrowreckonomic Funkquilibrium. No promises though.)
I intend to tackle new challenges going forward, including but not limited to: physics-based gameplay, procedural generation, the third dimension, multiplayer, and console gaming. One concrete thing I can tell you I'm working on is a new RunMan game. These might all sound a bit typical, cash-in, or trendy, but that's why I'm excited to approach them with my own special touch.
I apologize for lying dormant for most of this decade, as the games industry and the world at large grew into an opulent trainwreck. I suppose there wasn't much I could do back in 2000, having just graduated from elementary school.
But I'm 21 years old now and the world is my oyster. Look out, bitches - the next ten years belong to Tom Sennett.
So I goofed on the last RunMan update and totally broke the game's ability to write ghost files correctly. Big ups to Raocow for bringing this issue to my attention through his Let's Play. I've fixed it now. Save files are still compatible, and ghost files created with version 1.0 should work. However, ghost files created with version 1.1 are, at this point, useless.
My bad to anybody who might have lost an awesome run. Here's the complete list of changes for 1.2:
Fixed ghost file writing
Altered some particle effects and reduced the overall number of particles that get generated
Altered 6-6's architecture to prevent a bug
Altered 1-5's architecture because people tended to get stuck
Fixed a bug that caused the boss to get lost at the end of 3-6
Presenting a future classic. A triumph of creative invention. An intellectual and emotional masterwork.
Presenting a game about running really fast to the right, and friendship.
Presenting, on my 21st birthday and after too many years of development, the extremely colorful fruits of my work with the highly talented and supercool Matt Thorson.
Presenting RunMan: Race Around the World, for the low, low price of $whatever!
(Click to hear "The New Call of the Freaks" by Luis Russell & His Orchestra)
Howdy everybody! I just got done with my last exam. I'm done for the semester! Time to crack a beer and not work on RunMan. But here's some music anyway!
Summer should be a productive time. I'm hanging out in State College (where Penn State is located) doing research and enjoying lots of free time. Expect more info about the dancing game that desperately needs a name - I haven't worked on it in a couple weeks, but it shouldn't take too long to wrap up. Following that I'll be looking for a sponsor, though. Who knows how long that could take!?
I also plan to seriously work on RunMan because I'm tired of it hanging over my head. I mean, it's a pretty great game. I would really prefer to, you know, have people play it. Matt's on board to work too, last time I checked. (I sure hope so.) This is the first thing I want to work on when I get back in town next week.
I also have some other random stuff in the works. I did a group project for a class this semester where we built a game in Java. It's kind of like Space Invaders. I'll get around to posting it soon, since it's pretty hilarious, but now I've got the itch to do a proper shoot-em-up in Flash. So you'll probably hear about that. I'm also dabbling in making some music. No idea what I'd like to do with that, though.
Anyway, as I've said, certain things call my name. Checking out until Monday!
Hey dudes. I have implemented a new hype-up site for RunMan: Race Around the World. On it you can find some screenshots and a high-quality version of the trailer, as well as a new song! Check it out, dawg
The game is still not complete, but it's cool guys. It's taking longer because we decided to make it better than originally planned. That's good news, right?
There's also this drawing I made for my desktop wallpaper, which you can look at and maybe use if you're into that kind of thing.
posted by Tom Sennett at about 10:27 PM 3 Comments
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