(Click to watch a video of WTBGO - available to play on the Games page.)
So When The Bomb Goes Off went live over on
Addicting Games last week, eliciting a strong reaction from a very vocal playerbase. Groovy!
Some people are reporting technical problems and strange glitches. I believe these can be remedied by
GETTING FLASH PLAYER 10. If that doesn't work, uh, I dunno. I'm still new to this Flash stuff so I have no idea what else could be wrong.
Labels: Flash, When The Bomb Goes Off
(Click to Play)
When The Bomb Goes Off is OUT. You can play it by clicking above.
Also, Tom Sennett, Procrastinator, of all things, got posted on
TIGSource while I slept.
And my first two classes were canceled today. So all in all, a pretty solid day.
Labels: Flash, Tom Sennett Procrastinator, When The Bomb Goes Off
posted by Tom Sennett at about 10:48 AM
8 Comments
since it's coming out soon and it's going to be really sweet. I found a sponsor, and in a short time you will be playing it and remarking to yourself, "Groovy!". It's a day I look forward to as much as you.
It is certainly different from anything else I've made. I'm goin' crazy!
But I think it works.
Labels: Flash, When The Bomb Goes Off
(Click for full size)
Dream Hoppin' hit 10,000 plays on Kongregate today, thanks in no small part to a
link from Jay is Games on Friday. The crowd it brought in seemed to have nothing but good vibes toward my baby. I think I found my target audience.
Work progresses on When The Bomb Goes Off (above), recently renamed with a more appropriate capital T. It's currently being vetted by playtesters and I am hammering away to make it the finest experience possible.
Spring break next week - good news or bad news for productivity?
Labels: Dream Hoppin', Flash, When The Bomb Goes Off
posted by Tom Sennett at about 12:59 AM
2 Comments
(Click for full size)
This is a new Flash game I'm working on, which right now I'm calling "When the Bomb Goes Off". It's about the last moments before a nuclear holocaust. In writing, that sounds pretty damn morbid, but don't worry, it's actually kind of funny.
I started this project last week, and so far it's going great. I expect to turn it around fairly quickly - it will probably take a little longer than Dream Hoppin', as it's a more complicated game, but not much!
I'm really starting to like Flash as a game making tool. It caters much more to my sensibilities as an artist than as a programmer, and makes the whole process very product-oriented. I'm beginning to question when I'll be able to drag myself back into Game Maker and finish RunMan.
But no worries! This new game will hopefully hit your browser in no time and possibly distract your lustful mind. I have high hopes.
Labels: Flash, When The Bomb Goes Off